WAI NETWORK · GAMESCOM 2026

Africa at Gamescom:
Connecting the Dots

An Interactive Ecosystem Report

“We went to Gamescom intending to document who was there. We came back asking who is connected to whom.”
01 · The Premise

Connecting the Dots Looking Backwards

“You can’t connect the dots looking forward; you can only connect them looking backwards.”
— Steve Jobs

This report is prepared in an effort to connect those dots.

Before Gamescom, WAI Network collaborated with Africacomicade and Narratify Agency to build the working map below, mapping the African studios, creators, and ecosystem stakeholders expected to attend.

7 COUNTRIES · 46 ENTRIES · THE WORKING LIST
AFRICA AT GAMESCOM 2026
Click a country to explore
EXPLORE THE MAP

Select a country node to see the organisations represented in our working list.

THE EVOLUTION

Beyond the Attendance List

At first, the task seemed straightforward: go to Gamescom, find the African companies and creators who made it there, listen to their stories, and document what we find.

Something else began to emerge.

Along the way, we started seeing that people, companies, countries, and opportunities were already connected, some in ways we had not yet anticipated.

Real Connections in Motion:
• A Kenyan and Ghanaian studio shared their Gamescom Indie Arena booth with a French and Finnish company.
• A South African video game studio offered unconventional services to the US and German markets, rebuilding profitability after recent downtime.

This report brings together an initial evidence base of 30+ recorded conversations with African developers and ecosystem stakeholders, alongside observations from Gamescom 2026 and the relationships surfacing through it all. The conversations gave us a way to look beyond a simple attendance list.

So we started by finding out who actually made it:

Who were they connected to?

How were those connections formed?

What was still missing?

Because there was no complete picture of which European and international companies were already connected to African studios, we began interviewing the African attendees themselves and followed the relationships outward.

That decision shaped everything that came next.

“This is not a complete map. It is a set of dots from which a larger picture is beginning to emerge.”
02 · The sample

30+ Voices

To map ecosystem relationships from the ground up, we interviewed African attendees and international partners. Click any profile card to expand detailed insights.

30+
Documented Interviews
12+
Countries Represented
∞
Connections Uncovered
🇳🇬 Nigeria
David Olamide
Dimension 11
👉 (click card to read more)
Supported by the French Embassy last year and IGDA this year. Key Quote: "You don’t seal deals at Gamescom, you start conversations at Gamescom."
🇳🇬 Nigeria / 🇺🇸 USA
Chima Ngerem
HI Studios
👉 (click card to read more)
Secured mobility support through the IGDA Foundation. Currently operating between the US and Nigeria.
🇳🇬 Nigeria / 🇺🇸 USA
Omoyemi Oni
Alo Arch Studios
👉 (click card to read more)
Self-funded his trip to Gamescom 2026. Operates across Nigeria and the US.
🇳🇬 Nigeria
Prosper Moses
CodeBox Games
👉 (click card to read more)
Participation at Gamescom was sponsored through support from the French Embassy.
🇳🇬 Nigeria
Tade Ajiboye
Gazuntype
👉 (click card to read more)
Exploring new commercial avenues and publishing pathways for original Nigerian game IP.
🇳🇬 Nigeria
Micheal Fagbemi
Maliyo Games
👉 (click card to read more)
Highlighting major collaborations with Disney and GIZ, with an active focus on expanding to Latin America, Brazil, and the US.
🇰🇪 Kenya
Dean Gichukie
Kunta Content
👉 (click card to read more)
Partnered with MiTale (Finland), Narratify Agency (France) and Leti Arts (Ghana) to co-host a booth at Gamescom’s Indie Arena.
🇰🇪 Kenya
Jeffrey Gichuki
Virdane Labs
👉 (click card to read more)
Leveraging Gamescom to network with European technical collaborators and publishers.
🇰🇪 Kenya
Pascalia Nyamita
Elimu Goal
👉 (click card to read more)
Organiser of Be Ubuntu Game Jam. Supported heavily by Video Games Poland, George Ahere (Weza Interactive), and Futuregames (Sweden/Poland).
🇰🇪 Kenya
George Ahere
Weza Interactive Entertainment
👉 (click card to read more)
Co-collaborator on the Elimu Goal / Futuregames / Video Games Poland cross-continental initiative.
🇷🇼 Rwanda
Thomas Shiva
Digital Realm Entertainment
👉 (click card to read more)
Representing Rwanda’s emerging studio ecosystem and expanding regional developer networks.
🇸🇳 Senegal
Marie Pierre Thiam
Game Hub Senegal
👉 (click card to read more)
Advocating for Francophone West African developers and building bridges with European hubs.
🇬🇭 Ghana
Michelle Ferrari, Robertson Nortey & Eyram Tawia
Leti Arts
👉 (click card to read more)
Pioneers in African digital storytelling, co-sharing an Indie Arena booth alongside Narratify Agency (France), Kunta Content (Kenya) and MiTale (Finland).
🇲🇦 Morocco / 🇫🇷 France
Abdu Nassir
Qasbah Labs
👉 (click card to read more)
Operates in a Franco-Moroccan setup. Studio owner Younes Bakhouya is based in France while operations span both countries.
🇲🇦 Morocco
Saad Khoudmi
Ard Games
👉 (click card to read more)
Part of an incubation and the Morrocan delegation that was supported by the Moroccan Government.
🇲🇦 Morocco
Iliass Segame
Dizzy Gaming
👉 (click card to read more)
In partnership with AJB Games Studio they made the game Cazafonia.
🇲🇦 Morocco
Rachid Lansari
Kelbox Studios
👉 (click card to read more)
Their puzzle roguelike game Gemma will be released next year. They met with many publishers and service providers; no concrete deals yet, but they are on their way.
🇲🇦 Morocco
Omar Souissi
Ribat Studios
👉 (click card to read more)
Met his current team mates at Morocco Gaming Expo, they are currently working an adventure game that draws from the history and folklore of Morocco.
🇲🇦 Morocco
Mehdi Dair
AtlaStudio
👉 (click card to read more)
Won 1st prize at the Moroccan Gaming Expo, and coming to Gamescom was part of the winner's package.
🇿🇦 South Africa
Sasha-Lee Webster
Glitch Portal
👉 (click card to read more)
Their game Jozi Jam focuses on celebrating South African culture.
🇿🇦 South Africa
Aasiya Adams
Abaguquli4ir
👉 (click card to read more)
Advocates for financial and digital inclusion within the film, animation,extended reality and video games industries.
🇿🇦 South Africa
Minentle Ndzala
Space Salad Studios
👉 (click card to read more)
Actively in talks with global game commerce platform Xsolla regarding a potential strategic partnership.
🇿🇦 South Africa
Leon van Niekerk
Clockwork Acorn
👉 (click card to read more)
Backed for 2 years by US-based Innersloth through their indie fund, Outersloth.
🇿🇦 South Africa
Imraan Arenz
Pineapple on Pizza Studios
👉 (click card to read more)
Provides 2D art, animation, and music services for international clients like US/UK-based Cinemo.
🇿🇦 South Africa
Richard Bolland
Studio Bo
👉 (click card to read more)
Provides animation services for international clients including Jumo Health (USA) and SpielFabrique (Germany).
🇹🇬 Togo / 🇫🇷 France
Désiré Koussawo
SAGES Africa
👉 (click card to read more)
Based in France with clients across Europe, Asia & Middle East. Highlighted that in 4 years he has yet to get an African client, proving the urgent need to build intra-African networks.
🇫🇮 Finland
Natasha Skult
MiTale
👉 (click card to read more)
Partnered with Narratify Agency (France), Kunta Content (Kenya) and Leti Arts (Ghana) to co-host an Indie Arena booth at Gamescom.
🇳🇱 The Netherlands / 🇮🇹 Italy / 🇰🇪 Kenya
Michelle Ferrari
Leti Arts
👉 (click card to read more)
Drove from the Netherlands to Gamescom. Started as an intern at Leti Arts and rose to Producer & Lead Game Designer.
🇵🇱 Poland
Video Games Poland & Futuregames
Industry Partners
👉 (click card to read more)
Collaborated with Pascalia Nyamita (Elimu Goal) and George Ahere (Weza Interactive) to bridge European and African developers.
🇩🇪 Germany
Maximilian Schmierer
Bruce B. Corporate Communication
👉 (click card to read more)
Focuses on interactive media and VR medical technology. Strong potential crossover with Studio Bo’s animation services.
🇩🇪 Germany
Matthias Nikutta
Backwoods Entertainment
👉 (click card to read more)
Created narrative game We Stay Behind featuring a female journalist of African descent. Wants to partner with African writers for future projects.
🇸🇰 Slovakia
Jakub Dielo
Collision Games
👉 (click card to read more)
Honored their love for 3D printing by integrating it into their game workflow and community assets, mirroring how Kenya’s Sike Studio leverages their love for art and nature in their ARGO coloring art assets and the environmental conservation efforts.
🇸🇰 Slovakia
Miroslav Beka
Fono Labs
👉 (click card to read more)
Showcased their action-packed co-op VR adventure game titled Desert Drifters at Gamescom 2026. It mirrored the work done in the African space by SwiftXR, BlackRhinoVR and Imisi3D just to mention a few.

All recorded audio/video interviews are available via the project archive repository (Mega).

03 · The sample

Collaboration Already Exists

The strongest pattern was not the absence of international connection. It was the variety and fragmentation of the connections already happening.

🤝
Partnerships
→
✈️
Mobility
→
💡
Knowledge
→
💰
Funding
→
🎨
Services

Narratify Agency × Kunta Content × MiTale × Leti Arts

France × Kenya × Finland × Ghana. Cross-border collaboration enabled an Indie Arena presence.

Elimu Goal × Futuregames × Video Games Poland

Kenya × Sweden × Poland, with Weza Interactive, enabled an Afro-European game jam in 2026.

Clockwork Acorn × Outersloth / Innersloth

South Africa × USA. International backing supported an African indie studio.

The connections were not all formed in the same way. Some came through formal partnerships; others through funding, mobility, shared spaces, services, or repeated interaction. The important point was that the dots were already connected. They simply were not always visible as part of the same picture.

04 · African presence

From Individual Studios to Shared Platforms

African presence at Gamescom was not limited to individual developers navigating the event on their own. Several countries and regional initiatives created shared spaces through which studios could showcase their work, meet international stakeholders, and make their presence more visible.

Games from Africa, Games from Nigeria, Games from South Africa and Games from Morocco booths provided physical points of contact within the wider Gamescom ecosystem. These spaces let developers demonstrate their work and made it easier for publishers, investors, media, industry organisations and potential partners to discover African games and the people behind them.

Shared spaces, different routes

Together, these spaces made one thing clear: African games were not simply present at Gamescom. They were being actively positioned within the conversations taking place around the global games industry.

Shared presence matters because visibility is often the first step towards connection. A booth can open a conversation, but longer-term value depends on what happens after: who is introduced, what follow-up takes place, and whether the encounter becomes a meaningful relationship.

These national and regional approaches also show that African participation at international events need not follow one model: shared pavilions, country showcases, intermediary organisations and individual studio participation can all contribute to visibility.

The value of an intermediary

Narratify Agency’s participation was not simply about placing games before an international audience. Its role was to create connections around developers and help bridge the distance between African studios and global stakeholders.

“As for Narratify, our role this year was truly not just to showcase games but to make the right connections. We have an intermediary role and we can be a bridge between devs and global stakeholders.”
— Jennifer · Narratify Agency

An intermediary role adds value because developers do not necessarily need more opportunities simply to display their games. They also need access to people and institutions that can help those games move forward.

The objective, therefore, was not simply to be seen. It was to make the right people see the right games, and to create opportunities for conversations that could continue after Gamescom.

05 · Visualising the connections

The Network Is Bigger Than the Event

The interviews surfaced individual relationships. The shared spaces revealed collective presence. Together, they point to a network that extends beyond the Gamescom floor.

AFRICA
AT
GAMESCOM
Narratify × Kunta × MiTale × Leti
Elimu Goal network
Clockwork Acorn
Studio Bo
Mobility / support
Maliyo Games
The question changes: from “How many Africans attended?” to “What relationships are being built, and what can grow from them?”
06 · Gamescom insight

Gamescom Is a Starting Point

“You don’t seal deals at Gamescom, you start conversations at Gamescom.”
— David Olamide · Dimension 11
Conversation
→
Connection
→
Relationship
→
Opportunity

What this means

  • Immediate deals are not the only measure of value.
  • Relationships formed at the event may materialise later.
  • Documentation can make emerging connections visible.

Gamescom is therefore better understood as a starting point: a place where conversations begin, relationships are tested and possibilities become visible.

07 · A question worth following

Connected to the World, Yet Sometimes Disconnected from Africa

Gamescom surfaced a question beyond international visibility: how connected are African games and interactive entertainment ecosystems to one another?

“We need to have our own ecosystem.”
— Désiré Koussawo · SAGES Africa

SAGES Africa is based in France and works with clients across Europe, India, China and Saudi Arabia. After four years, Désiré said the organisation had not yet had a client from Africa.

Désiré’s experience is important, but it comes from esports rather than game development specifically. It should not be treated as representative of the entire African games industry. It does, however, raise a useful question about how effectively different parts of Africa’s wider interactive entertainment ecosystem connect.

What this raises

  • International access does not automatically create intra-African access.
  • Global and African networks do not always overlap.
  • There is room to strengthen Africa-to-Africa business relationships.

What I want to explore

  • How do African studios discover one another?
  • What prevents more Africa-to-Africa commercial relationships?
  • How can international exposure feed back into the continental ecosystem?

Gamescom did not provide a definitive answer. It made the question visible enough to warrant further investigation.

08 · Reframing the story

More Than Beneficiaries

African creators are participating in international ecosystems in multiple roles.

01
Creators
02
Partners
03
Service providers
04
Collaborators
05
Entrepreneurs
06
Ecosystem builders
The story is not simply support reaching Africa. It is also African talent creating value in international markets.

This reframing matters because the relationships documented here are not only about access to opportunities. They also show African talent contributing skills, ideas, services, partnerships and creative value to the wider industry.

09 · Looking ahead

From Presence to Continuity

The recurring lesson was presence creates possibility but, continuity creates familiarity.

“We need not one-timers but repetitive presence because that's what seals deals and normalizes our presence.”
— Jennifer · Narratify Agency

One appearance can introduce developers to audiences, publishers, investors, media and partners. Meaningful business relationships often need time, repeated interaction and follow-up.

Build continuity

Maintain presence across multiple Gamescom editions rather than treating participation as a one-off showcase.

Track connections

Document meetings, introductions, press coverage and follow-up conversations to understand which encounters become meaningful opportunities.

Strengthen intermediaries

Support organisations that can connect African developers with the right international people, institutions and markets.

Measure beyond attendance

Look at meetings facilitated, introductions made, media opportunities, follow-up and partnerships, not only the number of attendees.

Connect national efforts

Help country and regional presences reinforce one another so knowledge, contacts and opportunities can circulate across African markets.

The next step is not simply to return. It is to return with knowledge of previous relationships, opportunities and conversations requiring follow-up.

The goal is not simply a larger presence at Gamescom. It is a more connected, sustained and measurable presence, building on relationships each year rather than starting at zero.
10 · From debrief to report

The Story Continues After Cologne

The debrief is a starting point for turning observations and conversations into stories, knowledge and continued ecosystem documentation.

NOW · Debrief
Review what the interviews revealed
↓
  • Review the 30+ interviews
  • Share emerging findings with GIZ and Expertise France
  • Identify stories requiring deeper analysis
NEXT · Story development
Turn interview material into publishable stories
↓
  • Feature articles
  • Documentary / short-form video
  • LinkedIn thought leadership
  • Newsletter storytelling
THEN · Knowledge sharing
Move Gamescom insights into African communities
↓
  • Nairobi physical meetup with Dean / Kunta Content
  • Virtual session with Africacomicade
  • Community-facing insights
ONGOING · Ecosystem documentation
Keep expanding the picture beyond one event
↓
  • Interview archive
  • Partnership map
  • Country / stakeholder directory
  • Stories and media
  • Questions for future research
11 · The archive

From Event Coverage to Living Knowledge

An event ends. The relationships do not. The archive is where the evidence can continue to live and become useful beyond Gamescom.

📁 Interview Archive

Preserve the full conversations as primary source material.

🗺️ Partnership Map

Make Africa–Europe and global connections visible.

📰 Story Library

Link published articles, videos and social storytelling.

📚 Knowledge Layer

Capture recurring themes, opportunities and unanswered questions.

The goal: a report that does not simply say what happened at Gamescom, but preserves what the event revealed about Africa’s place in the wider creative technology ecosystem.
12 · Programme context

With Appreciation

The partnerships that made this journey possible

WAI Network's participation at Gamescom 2026 and the documentation that grew from it were made possible through the wider ‘Africa–Europe Partnerships for Culture: Audio-visual’ programme.

I am grateful to the partners whose support created the opportunity to connect with African developers, creators and ecosystem stakeholders, document their experiences, and explore the relationships emerging around Africa’s presence in the global games industry.

This documentation forms part of the wider ‘Africa–Europe Partnerships for Culture: Audio-visual’ programme, funded by the European Union with co-funding from GIZ and the French Ministry of Foreign Affairs, jointly implemented by GIZ and Expertise France in a Team Europe approach.

Co-funded by the European Union, Implemented by GIZ, Expertise France Groupe AFD

🇪🇺 European Union

Programme funding

🇩🇪 GIZ

Co-funding and programme implementation

🇫🇷 French Ministry of Foreign Affairs

Co-funding

🇫🇷 Expertise France

Joint implementation

Together, this support contributed to creating space for African creative voices to be seen, heard and connected within a wider international ecosystem.

13 · Closing reflection

The Story Was Never Mine Alone

This story was shaped through collaboration.

Gamescom brought many people into the same space. This documentation became richer through the perspectives, conversations and connections shared along the way.

Thank you to Oscar Michael and Faith Benson from Africacomicade and Jennifer Lufau and Mickaël Newton from Narratify Agency for being part of the Gamescom 2026 media team alongside Wendi Ndaki of WAI Network. Your perspectives, connections and insights added to the story we began documenting at Gamescom and helped make Africa’s presence there more visible and better understood.

Africacomicade
Narratify Agency
WAI Network

And to everyone who shared their time, stories and perspectives along the way, thank you for helping connect the dots.

“We went to Gamescom intending to document who was there. The interviews are beginning to reveal who is connected to whom, how those connections are being formed, and where the gaps still exist.”
— Wendi Ndaki · WAI Network
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🌍 Africa ↔ Europe ↔ The World

The dots were already there. Gamescom simply gave us a place to start seeing how they connect.