Connecting the Dots Looking Backwards
“You can’t connect the dots looking forward; you can only connect them looking backwards.”— Steve Jobs
This report is prepared in an effort to connect those dots.
Before Gamescom, WAI Network collaborated with Africacomicade and Narratify Agency to build the working map below, mapping the African studios, creators, and ecosystem stakeholders expected to attend.
Select a country node to see the organisations represented in our working list.
Beyond the Attendance List
At first, the task seemed straightforward: go to Gamescom, find the African companies and creators who made it there, listen to their stories, and document what we find.
Something else began to emerge.
Along the way, we started seeing that people, companies, countries, and opportunities were already connected, some in ways we had not yet anticipated.
Real Connections in Motion:
• A Kenyan and Ghanaian studio shared their Gamescom Indie Arena booth with a French and Finnish company.
• A South African video game studio offered unconventional services to the US and German markets, rebuilding profitability after recent downtime.
This report brings together an initial evidence base of 30+ recorded conversations with African developers and ecosystem stakeholders, alongside observations from Gamescom 2026 and the relationships surfacing through it all. The conversations gave us a way to look beyond a simple attendance list.
So we started by finding out who actually made it:
Who were they connected to?
How were those connections formed?
What was still missing?
Because there was no complete picture of which European and international companies were already connected to African studios, we began interviewing the African attendees themselves and followed the relationships outward.
That decision shaped everything that came next.
“This is not a complete map. It is a set of dots from which a larger picture is beginning to emerge.”
30+ Voices
To map ecosystem relationships from the ground up, we interviewed African attendees and international partners. Click any profile card to expand detailed insights.
All recorded audio/video interviews are available via the project archive repository (Mega).
Collaboration Already Exists
The strongest pattern was not the absence of international connection. It was the variety and fragmentation of the connections already happening.
Partnerships
Mobility
Knowledge
Funding
Services
Narratify Agency × Kunta Content × MiTale × Leti Arts
France × Kenya × Finland × Ghana. Cross-border collaboration enabled an Indie Arena presence.
Elimu Goal × Futuregames × Video Games Poland
Kenya × Sweden × Poland, with Weza Interactive, enabled an Afro-European game jam in 2026.
Clockwork Acorn × Outersloth / Innersloth
South Africa × USA. International backing supported an African indie studio.
The connections were not all formed in the same way. Some came through formal partnerships; others through funding, mobility, shared spaces, services, or repeated interaction. The important point was that the dots were already connected. They simply were not always visible as part of the same picture.
From Individual Studios to Shared Platforms
African presence at Gamescom was not limited to individual developers navigating the event on their own. Several countries and regional initiatives created shared spaces through which studios could showcase their work, meet international stakeholders, and make their presence more visible.
Games from Africa, Games from Nigeria, Games from South Africa and Games from Morocco booths provided physical points of contact within the wider Gamescom ecosystem. These spaces let developers demonstrate their work and made it easier for publishers, investors, media, industry organisations and potential partners to discover African games and the people behind them.
Shared spaces, different routes
Together, these spaces made one thing clear: African games were not simply present at Gamescom. They were being actively positioned within the conversations taking place around the global games industry.
Shared presence matters because visibility is often the first step towards connection. A booth can open a conversation, but longer-term value depends on what happens after: who is introduced, what follow-up takes place, and whether the encounter becomes a meaningful relationship.
These national and regional approaches also show that African participation at international events need not follow one model: shared pavilions, country showcases, intermediary organisations and individual studio participation can all contribute to visibility.
The value of an intermediary
Narratify Agency’s participation was not simply about placing games before an international audience. Its role was to create connections around developers and help bridge the distance between African studios and global stakeholders.
“As for Narratify, our role this year was truly not just to showcase games but to make the right connections. We have an intermediary role and we can be a bridge between devs and global stakeholders.”— Jennifer · Narratify Agency
An intermediary role adds value because developers do not necessarily need more opportunities simply to display their games. They also need access to people and institutions that can help those games move forward.
The objective, therefore, was not simply to be seen. It was to make the right people see the right games, and to create opportunities for conversations that could continue after Gamescom.
The Network Is Bigger Than the Event
The interviews surfaced individual relationships. The shared spaces revealed collective presence. Together, they point to a network that extends beyond the Gamescom floor.
AT
GAMESCOM
Gamescom Is a Starting Point
“You don’t seal deals at Gamescom, you start conversations at Gamescom.”— David Olamide · Dimension 11
What this means
- Immediate deals are not the only measure of value.
- Relationships formed at the event may materialise later.
- Documentation can make emerging connections visible.
Gamescom is therefore better understood as a starting point: a place where conversations begin, relationships are tested and possibilities become visible.
Connected to the World, Yet Sometimes Disconnected from Africa
Gamescom surfaced a question beyond international visibility: how connected are African games and interactive entertainment ecosystems to one another?
“We need to have our own ecosystem.”— Désiré Koussawo · SAGES Africa
SAGES Africa is based in France and works with clients across Europe, India, China and Saudi Arabia. After four years, Désiré said the organisation had not yet had a client from Africa.
Désiré’s experience is important, but it comes from esports rather than game development specifically. It should not be treated as representative of the entire African games industry. It does, however, raise a useful question about how effectively different parts of Africa’s wider interactive entertainment ecosystem connect.
What this raises
- International access does not automatically create intra-African access.
- Global and African networks do not always overlap.
- There is room to strengthen Africa-to-Africa business relationships.
What I want to explore
- How do African studios discover one another?
- What prevents more Africa-to-Africa commercial relationships?
- How can international exposure feed back into the continental ecosystem?
Gamescom did not provide a definitive answer. It made the question visible enough to warrant further investigation.
More Than Beneficiaries
African creators are participating in international ecosystems in multiple roles.
This reframing matters because the relationships documented here are not only about access to opportunities. They also show African talent contributing skills, ideas, services, partnerships and creative value to the wider industry.
From Presence to Continuity
The recurring lesson was presence creates possibility but, continuity creates familiarity.
“We need not one-timers but repetitive presence because that's what seals deals and normalizes our presence.”— Jennifer · Narratify Agency
One appearance can introduce developers to audiences, publishers, investors, media and partners. Meaningful business relationships often need time, repeated interaction and follow-up.
Build continuity
Maintain presence across multiple Gamescom editions rather than treating participation as a one-off showcase.
Track connections
Document meetings, introductions, press coverage and follow-up conversations to understand which encounters become meaningful opportunities.
Strengthen intermediaries
Support organisations that can connect African developers with the right international people, institutions and markets.
Measure beyond attendance
Look at meetings facilitated, introductions made, media opportunities, follow-up and partnerships, not only the number of attendees.
Connect national efforts
Help country and regional presences reinforce one another so knowledge, contacts and opportunities can circulate across African markets.
The next step is not simply to return. It is to return with knowledge of previous relationships, opportunities and conversations requiring follow-up.
The Story Continues After Cologne
The debrief is a starting point for turning observations and conversations into stories, knowledge and continued ecosystem documentation.
Review what the interviews revealed
- Review the 30+ interviews
- Share emerging findings with GIZ and Expertise France
- Identify stories requiring deeper analysis
Turn interview material into publishable stories
- Feature articles
- Documentary / short-form video
- LinkedIn thought leadership
- Newsletter storytelling
Move Gamescom insights into African communities
- Nairobi physical meetup with Dean / Kunta Content
- Virtual session with Africacomicade
- Community-facing insights
Keep expanding the picture beyond one event
- Interview archive
- Partnership map
- Country / stakeholder directory
- Stories and media
- Questions for future research
From Event Coverage to Living Knowledge
An event ends. The relationships do not. The archive is where the evidence can continue to live and become useful beyond Gamescom.
📁 Interview Archive
Preserve the full conversations as primary source material.
🗺️ Partnership Map
Make Africa–Europe and global connections visible.
📰 Story Library
Link published articles, videos and social storytelling.
📚 Knowledge Layer
Capture recurring themes, opportunities and unanswered questions.
With Appreciation
The partnerships that made this journey possible
WAI Network's participation at Gamescom 2026 and the documentation that grew from it were made possible through the wider ‘Africa–Europe Partnerships for Culture: Audio-visual’ programme.
I am grateful to the partners whose support created the opportunity to connect with African developers, creators and ecosystem stakeholders, document their experiences, and explore the relationships emerging around Africa’s presence in the global games industry.
This documentation forms part of the wider ‘Africa–Europe Partnerships for Culture: Audio-visual’ programme, funded by the European Union with co-funding from GIZ and the French Ministry of Foreign Affairs, jointly implemented by GIZ and Expertise France in a Team Europe approach.
🇪🇺 European Union
Programme funding
🇩🇪 GIZ
Co-funding and programme implementation
🇫🇷 French Ministry of Foreign Affairs
Co-funding
🇫🇷 Expertise France
Joint implementation
Together, this support contributed to creating space for African creative voices to be seen, heard and connected within a wider international ecosystem.
The Story Was Never Mine Alone
This story was shaped through collaboration.
Gamescom brought many people into the same space. This documentation became richer through the perspectives, conversations and connections shared along the way.
Thank you to Oscar Michael and Faith Benson from Africacomicade and Jennifer Lufau and Mickaël Newton from Narratify Agency for being part of the Gamescom 2026 media team alongside Wendi Ndaki of WAI Network. Your perspectives, connections and insights added to the story we began documenting at Gamescom and helped make Africa’s presence there more visible and better understood.
And to everyone who shared their time, stories and perspectives along the way, thank you for helping connect the dots.
“We went to Gamescom intending to document who was there. The interviews are beginning to reveal who is connected to whom, how those connections are being formed, and where the gaps still exist.”— Wendi Ndaki · WAI Network
WAI Network
Stories that make creative technology feel human.
🌍 Africa ↔ Europe ↔ The World
The dots were already there. Gamescom simply gave us a place to start seeing how they connect.